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I got a bit of temporal lag only once, but since there are many characters on screen and you might be running and gunning, sometimes the audio breaks and you get disynced audio or a gun firing noise stuck on the game. Also the activity finish screen doesnt seem to like to show your cash earned. Dont think you would get the 2$ per kill rewards if you fail though. Every time you complete the minigame you gain 1000$ plus 2$ per every zombie killed so a total of 2380$ per minigame. There are now 690 zombies in total instead of 345.
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Also utilize the flamethrower and grenades. Try to kill as many of them as you can with unarmed power attacks. The difficulty feels the same as vanilla, as zombies have an unchanged chance to drop food and weapons on death. The zombie type spawn ratio is mostly the same, with the exception of reduced probability for flaming and exploding zombies on wave 4 and 5 (there is usually more of them than vanilla though despite this anyway), also when wave 6 starts, big zombies will have a much higher chance of spawning. In my first attempt I managed to double the zombies per wave, also make it reward cash for completion. I was messing around trying to mod Saints Row 2 and decided to try to tinker with the zombie uprising. Version 1.01: Reduced the flaming and exploding zombies spawn chances so theres usually around the same amount of them per wave as vanilla.
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